What Was The Code For The Underground Railroad Fallout 4? (TOP 5 Tips)

Where is the railroad location in Fallout 4?

  • Fallout 4. The Railroad is a joinable faction situated in the Commonwealth who assist runaway synths. Their main command center is located in the Old North Church in Boston, after their previous base was compromised following a raid by the Institute.

How do I open the door to the Freedom Trail?

Spell “RAILROAD” by aligning each letter at the 12:00 position and pressing down on the center of the ring each time. A door will open once you’ve entered the letter D. The Railroad faction are apprehensive of strangers, especially those who manage to find their hideout.

How do you continue following the Freedom Trail?

Head to the Boston Common location (you can fast travel from your Pip-Boy). Once in the right location, you’ll see a sign that says “At Journey’s End Follow Freedom’s Lantern.” The quest will then ask you to “Continue following the Freedom Trail.”

What happens if you give Desdemona the courser chip?

Once at Railroad HQ, speak to Desdemona and agree to her terms. Give the courser chip to Tinker Tom, who cracks the encryption and provides the code for the chip. If Tinker Tom is dead, there is a file on his terminal that automatically decrypts the data.

What is Railroad code?

Here’s the code: 1R (fReedom) 2A (trAil) 3I (traIl) 4L (traiL) 5R (tRail) 60 (freedOm) 7A (trAil) 8D (freeDom) 7. Turn the dial and set the indicated letter in this order. Press the center button once the letter is set.

What’s the code to get into the railroad?

Spin the ring clockwise or counter-clockwise to line up letters along the ring with the red arrow at the top, then press the center button to input a letter. The password for this lock is RAILROAD, which was indicated by the clues on the marked seals along the trail.

What’s the Freedom Trail password?

You need to enter the correct password for The Freedom Trail Ring. The password is “RAILROAD”.

How do I get into Old North Church Fallout 4?

Old North Church Fallout 4 Guide The entrance is in the basement, at the end of the corridor. There, you find a turn dial with letters which you need to arrange into RAILROAD, confirm each of the letters with the button in the center. You cannot enter the HQ until you join the faction, or you eliminate them.

How do you get to the Old North Church in Fallout 4?

At the western end of the main floor is a short staircase up to a door exiting to the Old North Church steeple in the exterior environment. The door exits into the bottom of the steeple stairwell, which can be used to reach the roof of the church.

Can you join all factions in Fallout 4?

Join? Yes indeed. In fact, you are tacitly encouraged to join all four of them. The thing is, as you progress down the various faction plot lines, eventually each and every one of the four factions is going to force to betray another one, possibly two of the others.

Which faction is best in Fallout 4?

The Minutemen They’re basically the neutral option and seek to help rebuild the world instead of imposing their beliefs or philosophy on other groups. Other groups may have cooler toys to play with, but the Minutemen are arguably the best of the Fallout 4 factions to align with.

Is Deacon a synth or not?

He’s not a synth. When he was young, he was part of a gang that harrassed suspected synths. He left after they lynched someone.

Can you build the signal interceptor by yourself?

If you want to do it all by yourself – it seems to work to first go to one of the tech specialists and then buy back the signal interception plans. The quest log will reset and you are able to start building the reflector by yourself.

Who can help build the signal interceptor?

Talk to the Railroad’s resident scientist, Tinker Tom, who will be able to analyze the Courser Chip. After Tom takes a look at the chip, fast travel to Virgil’s lab in the Glowing Sea. Virgil will give you the plans to build a Signal Interceptor, which will allow you to teleport to The Institute and rescue Shaun.

How do you get the neutral ending in Fallout 4?

Just side with the Minutemen without destroying the RR or BOS. Yeah, you have to destroy at least the Institute. Join the Minutemen and don’t do anything with the BOS or the RR until after you finish the main quest, It’s the closest you can get to a peaceful ending.

How to Solve the ‘Freedom Trail’ Quest in Fallout 4 and Join the Railroad

The Brotherhood of Steel is the most visible group in Fallout 4, but don’t write out the Railroad as a viable option. These brave freedom warriors are working in the shadows to bring down the nefarious Institute. It is, however, not that simple to become a member of them. If you’re having trouble with their introductory quest, require puzzle solutions, or don’t know where to begin, we’ve got you covered. Diamond City, located in the heart of the Commonwealth, is a place where whispers and paranoia are the order of the day.

This new breed of synthetic individuals is virtually indistinguishable from actual humans, and no one understands why they are taking the place of ordinary folks around the coast.

Check out the whole tutorial below to find out how to become a member of this secretive club.

In order to become a member of the hidden ‘Railroad’ faction in Fallout 4, you must first complete the ‘Road to Freedom’ objective.

If you want to sneak about and collaborate with ragtag rebels who are attempting to do the right thing in the Wasteland, the Railroad is the place for you.

‘Road to Freedom’ Quest Guide

Fallout 4’s Brotherhood of Steel may be the most visible group, but don’t write off the Railroad as a viable alternative. In order to bring down the wicked Institute, these brave freedom fighters must operate from the shadows. It is, however, not that simple to become a member of their group. If you’re stuck on their introductory quest, require puzzle solutions, or don’t even know where to begin, we’ve got you covered. – Diamond City is located in the heart of the Commonwealth, where whispers and paranoia are the order of the day.

People can’t tell the difference between these synthetic individuals and genuine people, and no one knows why they’re taking over for ordinary inhabitants all along the coast.

Check out the whole tutorial below to find out how to join this stealthy organization.

In order to become a member of the enigmatic ‘Railroad’ faction in Fallout 4, you must first complete the ‘Road to Freedom’ objective in the game’s world.

This is the Railroad if you like to sneak about and collaborate with ragtag rebels who are attempting to do the right thing in the Wasteland.

  • 1. Make your way to Boston Common. It’s a park to the east of Diamond City that has a lot to offer. The park is directly across the street from Park Street Station, which is the same place where you’ll be entering for the main quest ‘Unlikely Valentine.’ 2.Speak with the Tour Bot, which can be found near the statue. Take a look at the ground – there’s a brick road that leads out of the city and around the perimeter. This is the well-known ‘Freedom Trail,’ which connects a number of historical places. You’ll see a number and a letter at the front of each site
  • These are the site numbers. 3.As you proceed along the brick road, make a mental note of the numbers and letters. Debris can sometimes make it difficult to see where you’re going. Keep an eye out for extra red paint lines that can assist you in your navigation
  • 4.The Old North Church, the trail’s final stop, is the final destination. 4.Travel to Old North Church, which is located northeast of Boston Common
  • 5.Travel to the church basement. At the end of the walk, there’s a catacomb with a bizarre dial to explore. Turn the dial clockwise or counterclockwise and enter a code into this box
  • 6.Here’s the code to remember: 1R (freedom), 2A (trAil), 3I (traIl), 4L (traiL), 5R (tRail), 60 (freedOm), 7A (trAil), 8D (freeDom)
  • 7.Turn the dial and set the indicated letter in this order: 1R (freedom), 2A (trAil), 3I (traIl), 4L (traiL), 5R (tRail), 60 (freed Once the letter has been selected, press the middle button. The concealed door will open once all eight letters have been entered with each unique button push
  • However, this will take some time. Contact the individuals who live down the secret way and agree to assist them with their next assignment. This begins Deacon’s ‘Tradecraft’ quest, which he will complete later. This assignment must be completed in order to formally join the Railroad and get Deacon as a companion

On The Escapist, you may find even more Fallout 4 Easter eggs and mysteries, including:

  • Find all of the Fallout 4 easter eggs and references that you can. 8Fallout 4 Mods to Make the Wasteland Even Better Power Armor Locations in Fallout 4: X-01 Best Power Armor Guide
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Kevin Thielenhaus is a freelance writer for The Escapist who specializes in science fiction and fantasy. You may follow him on Twitter by clicking here.

Fallout 4: Road to Freedom walkthrough

The Road to Freedom does not mark the end of the desolation. Make sure to read Polygon’s whole guide to Fallout 4 for more tips, techniques, and information. Aside from being a requirement for finishing The Molecular Level, which is the second-to-last main narrative quest, this quest is triggered when you begin theUnlikely Valentinequest earlier in the main plot. Traveling down the Road to Freedom will take you to the well-known tourist destination known as The Freedom Trail. Your destination will be Boston Common, which is close to Park Street Station, as shown by the waypoint sign.

Look for the round marking on the ground as well as the narrow red brick walkway in the immediate vicinity.

Some portions of the walkway will be obscured by more than 200 years’ worth of rubbish.

Due to the fact that this route is intended to highlight historical sites, you will find the red path near many of the older 18th century structures (as well as one graveyard) in the nearby vicinity.

  • The Old Granary Burying Ground, the Old State House, the Old Corner Bookstore, Faneuil Hall, Paul Revere’s House, and the Old North Church are all worth a visit while in Boston.

On the ground, there is also a circular marking for each landmark. If you manage to bypass any of these (which is possible), you will not be required to go backwards. Simply continue your trek till you reach Old North Church. Expect to encounter a large number of Mutants along the road. Once you’ve entered the church, take care of the Ghouls before doing a U-turn and heading to the entryway on the opposite side of the church building. This will lead you to the catacombs beneath the cathedral.

Follow the lantern lines on the ground until you reach a metal dial on the wall that says “FREEDOM TRAIL RING.” Turn the dial to the right to activate the ring.

For each letter of the word “RAILROAD,” align it at the 12:00 position, then press down on the center of the ring until it is completed.

The Railroad group is wary of visitors, particularly those who manage to locate their underground refuge.

This encounter will bring the quest to a close. In order to finish the The Molecular Levelstory quest, you must first show them the Courser Chip, which is the following stage. Table of Contents| Table of Contents The following section is titled: Tradecraft

Fallout 4 – The Molecular Level, Road to Freedom, Freedom Trail, code, Desdemona

Have the Courser Chip examined by a professional. Following your re-emergence in Goodneighbor, make your way down the alley to the left of the gun store, where you will find yourself at the Memory Den. Dr. Amari can do an analysis on your freshly obtained Courser Chip, so find her onstage and strike up a discussion with her. As soon as she inquires about your exploits in the Glowing Sea, tell her that you were able to secure assistance from Virgil. After explaining that she is not familiar with the Courser chip, Amari refers you in the direction of an organization that can assist you.

  • There are 11 fascinating locales in Fallout 4 that you may have overlooked – Fallout Friday.
  • Some of you may recall that we had a brief encounter with the Freedom Trail early in the game, thanks to the robot tour guide on Boston Common, near Park Street Station.
  • Exit the Memory Den, pull up your Pip-Boy map, and fast travel directly to Boston Common when you are ready to resume your journey.
  • Once you have arrived at your target, proceed down the road to the north, dealing with any hostiles who may be present.
  • If you haven’t already, make your way over to the Tour Bot and strike up a discussion with him.
  • Turn your attention to the fountain and look for the sign with the reading when the Tour Bot is finished.
  • Just below the sign is a Freedom Trail marker, which you can see immediately below the sign.

Follow the line out of the park and keep an eye on it as it makes its way north down the highway.

The path soon crosses over the road and takes you in the direction of the Massachusetts State House.

The Massachusetts State House has been discovered.

Keep following the line as it bends northward, dealing with any hostiles that you come across along the route.

Old Granary Burial Ground has been discovered.

You’ll recognize the sign pointing toward Goodneighbor from earlier in the game when you approach it.

When you’re ready to go, turn left at the intersection and follow the road north, keeping an eye out for mongrels (including an alpha variety) as you go.

Climb the hill ahead and slide down the end, taking out the ghouls on your right as you come to a stop.

Old Corner Bookstore has been discovered.

Take a look at it, then follow the line as it makes its way around to the east.

After determining that it is safe to go, continue your trek east and down the steps.

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Faneuil Hall has been discovered.

There are several of them, including a Super Mutant Suicider, who will try to sprint at you and explode a tiny nuclear bomb.

When he’s defeated, take care of any lingering hostiles in the area before looking at the marker on the line near the statue for clues.

Continue northward, taking a left at the end of the lane, following the line as it goes northward.

Continue to follow it as it swings around to the north once again, and then pay attention to the signpost ahead.

Once the roadway is free, continue on and keep your distance from the line as it turns west.

Old North Church has been discovered.

1 – R, 2 – A, 3 – I, 4 – L, 5 – R, 6 – O, 7 – A, 8 – D.

Look for the railroad tracks.

Clear the area of hostiles and look for the door to the right of your entrance hole, which should be on your right.

When you get to the bottom, take a right and follow the tunnel around to the western end.

Continue north, dealing with one last ghoul along the way, until you reach the Freedom Trail Ring, which can be found on the wall to the right.

To open the secret door, line up each letter with the arrow and hit the center button after each one to activate the hidden button.

When the woman in front of you begins to talk, go closer to her until the dialogue choices become visible.

Following that, tell her your tale.

The ‘Find the Railroad’ component of the current quest (as well as the ‘Search for the Railroad’ portion of the Road to Freedom quest) will come to an end as a result of this action.

To get entry to Railroad HQ, proceed through the door at the end of the corridor.

When she informs you that the gang will assist you if you present them with the Courser Chip, inquire as to what they intend to use it for.

Take your time waiting for him to do his work, and then prepare to return to Virgil in the Glowing Sea once the analysis is complete.

Equip your hazmat suit and then retrace your steps through the cathedral until you reach the outdoors again.

As soon as you arrive, go into the cave to find Virgil’s laboratory.

Inform him that you have decoded the code and that the Railroad was instrumental in your success.

Encourage him to believe that his scientific abilities are adequate to the task, and then inform him that you have the equipment covered.

Once the talk is completed, you’ll need to locate some assistance in order to complete the construction of Virgil’s invention.

It is necessary to affiliate yourself with one of these factions and work your way through their introductory quest if you have not previously done so in order to accomplish the current mission.

(Optional) Consult with the Railroad When you’re ready to talk about Virgil’s gadget with the Railroad, exit the cave and use the quick travel option to return to Old North Church.

Engage her in conversation and demonstrate your familiarity with synthesizers.

Finally, bring the dialogue to a close in order to finish Road to Freedom and to add Tradecraft to your ledger of accomplishments.

She’ll agree to aid you if you first assist Deacon with his mission, which you should do. – Check out the next section for our help to finishing Fallout 4: Tradecraft, the game’s next task. – Return to the main page to read the rest of our Fallout 4 strategy guide.

Fallout 4 Guide: How to complete ‘Road to Freedom’ and join the Railroad faction

The Railroad is a group in Fallout 4 that you can meet and join if you so want. It is necessary to first locate them and finish the “Road to Freedom” questline before you may speak with them. The Freedom Trail in Boston is not very tough, although it might be a little perplexing for people who are unfamiliar with the city’s history. In the next section, you’ll discover detailed instructions for completing the “Road to Freedom” questline, which will introduce you to the Railroad faction. You must first travel to Diamond City in order to undertake the mission.

Bounties here” and look for the bounty sign.

Eventually, after a period of time spent listening to them, one of the Residents will suggest “Follow the Freedom Trail,” and you will be awarded the quest “Road to Freedom.” From Boston Common, take the Road to Freedom.From the Boston Common site, take the Road to Freedom (you can fast travel from your Pip-Boy).

  • You will subsequently be instructed to “Continue along the Freedom Trail,” according to the quest.
  • ALWAYS PAY ATTENTION For those who are unfamiliar with the term, the Freedom Trail is a genuine place in Boston.
  • In its most basic form, the Freedom Trail is a line of red bricks that runs through the heart of Boston.
  • Make sure you take a close look at the plate since it will include two clues: A red number with an arrow pointing in the direction of a certain letter Keep them in mind at all times (or simply refer to the list below)!
  • “A” in Trail4 |
  • “A” in Trail6 |
  • “I” in Trail5 |

“D” in Freedom1 |

“A” in Freedom3 |

“I” in Trail5 |

“R” in Freedom2 |

“O” in Freedom3 |

The Old North Church serves as the trail’s endpoint.

You’ll notice a white lantern in the distance.

The Freedom Trail Ring may be found at the conclusion of the trail.

The final component of the puzzle is as follows: The Freedom Trail Ring is a symbol of freedom.

Push the button when you’ve reached the proper letter.

Spin the wheel in the opposite direction of the clock: “Freedom” is represented by the letter R.

In this section, you will learn about the Railroad, one of the major factions in Fallout 4. Choose to join them right away or wait for them to accept your mission completion.

Fallout 4 Guide: Where is the Freedom Trail and How to Follow it to the Railroad

When you play Fallout 4, you’ll be in the war-torn wasteland of Boston. The majority of the city has been destroyed, but some landmarks have survived. There are several of them, including the Freedom Trail, which is an extremely essential component of Fallout 4’s main storyline. The Railroad, a secretive organization committed to rescue Synths from the prejudices of society, may be found at the end of the tunnel. Although you are free to choose whether to join them, you will eventually want to pursue the Freedom Trail to locate them, so here’s how to go about it.

  • You can start the quest at any time by listening in on a conversation between a pair of Diamond City citizens beside the “Bounties” board, or you can follow the main quest line until you are charged with locating the Railroad.
  • There is a tour guide robot at the fountain that you may use to activate the first plaque, which is near the fountain.
  • The Freedom Trail is comprised of a series of places marked by plaques in Fallout 4, each of which represents a stop on the journey.
  • Of course, in order to discover them all, you’ll need to actually follow the trail, but how do you go about doing so?
  • The course of the Freedom Trail may be seen here.
  • The Old North Church is the final stop on Fallout 4’s Freedom Trail, and it is home to the Railroad, which can be found within.
  • Another plaque, this one with a door nearby, may be found at the end of several long corridors.
  • It’s likely you took notes, and you’ll have 7-A, 4-L, 2-A, 6-O, 3-I, 5-R, 8-D, and 1-R as a result of your efforts.
  • Rotate the outer ring of your cursor so that the inner ring points at various letters by placing it on the outer ring.

With the Railroad, you’ll be introduced to another another of Fallout 4’s major groups. It is entirely up to you how you go from here. – The information in this article was last updated on April 17th, 2017. OTHER IMPORTANT TOPICS:

Fallout 4: how to join the Railroad and finish the Road to Freedom quest

Enlist the help of Deacon, modify your clothes, and obtain the Deliverer, one of Fallout 4’s most powerful weapons. Check out our comprehensive Fallout 4 guide for a wealth of information. When it comes to Fallout 4 (and Fallout 4 VR), there are four factions to choose from, and it is surprising that it is not the secretive Institute that is the most difficult to get friends with. To become a member of the Railroad, you must first accomplish a hidden task, which you must complete despite the Railroad’s unwillingness to provide you with any clues, and then complete an initiation assignment.

Joining the Railroad gives you the opportunity to acquire Deacon as a friend, to get the incredible Deliverer weapon, and to modify your outfit.

How to finish Road to Freedom

For some people, the most pressing question is “how to get started on the Road to Freedom.” This quest can be triggered in a variety of ways, but if it hasn’t already appeared in your quest log, try hanging out outside Nick Valentine’s detective agency; the NPCs who frequent this location will frequently talk about the Railroad, which will provide you with the necessary information to start the journey.

  • Located in Boston Commons, next to Park Street Station and the Swan Pond, the first quest marker for Road to Freedom may be found (watch out for the Swan).
  • After then, you’re on your own, with just one instruction: pursue the Freedom Trail.
  • All that is required is that you follow the red line that has been drawn in where it is essential.
  • Remember that this is a pedestrian path, and as such, it never climbs up or under freeway on-ramps, so you shouldn’t have too much problem – despite the fact that you will be passing through some really dangerous locations en route.
  • Located along the river bank at the north east corner of Boston, this dungeon is a must-see.

How to solve the puzzle in the Old North Church

As soon as you enter the Old North Church, make your way into the main chamber and take a sharp right. An illuminated lantern sign should be seen over a tube descending down into the tombs below you. Continue through the tunnels until you reach a dead end with a circular gadget on the wall, which you must deactivate. You may rotate the ring clockwise or counterclockwise by highlighting different areas of it, and then press the button in the centre to complete the rotation.

You must spell out the word “railroad” by highlighting the proper letter and pressing the button after each letter after it has been highlighted. When the door opens, enter the building and wait for the railroad.

Joining the Railroad, recruiting Deacon, getting the Deliverer

Make friends with the Synth aficionados, and they’ll ask you to a battle to prove your mettle. This begins the task Tradecraft, which is a lengthy dungeon trek filled with a slew of Synth foes and a trove of valuable loot. The opportunity to formally join the Railroad and recruit Deacon as a companion will be presented to you once you have successfully completed Tradecraft. You’ll also get a delivery from the Deliverer. With a high Agility score, this distinctive 10mm pistol can be used virtually continually, making it an excellent choice for those who want to stand out from the crowd.

Finally, after you complete a few more tasks, the Railroad will offer to assist you with customizing clothing, which is a crafting system that is otherwise unavailable (Vault suits are the exception).

Road to Freedom – Fallout 4 Wiki Guide

Road to Freedomis a Fallout 4 quest that is included in IGN’s comprehensive wiki guide and Walkthrough for Fallout 4 (available here). The Road to Freedom may be a tremendous drag to go through. Alternatively, it might be a complete breeze if you know the secret.

Walkthrough

AdvertisementKeyLocations: The Road to Freedom quest begins at the square of Goodneighbor, and it assigns you the job of traveling the Freedom Trail until its conclusion. Normally, to complete this quest, you must visit all of the locations along the path, collecting and recording pieces of a secretcode. All of that, however, is unnecessary, as we can just provide you with the facts! Upon completing the task, simply stroll to the Old North Church, which is located at the specified location. There are ghouls on the inside, so be cautious.

  1. Descend the stairwell that follows.
  2. This code wheel may be found at the end of a lengthy and winding route.
  3. You will be admitted once a wall opens up.
  4. Take a look at some of the real-life BostonLocations that are close to the Road to Freedom.

Underground Railroad Secret Codes : Harriet Tubman

Supporters of the Underground Railroad made use of the following words: Railroad conductors were hired on a daily basis to construct their own code as a secret language in order to assist slaves in escaping. The railroad language was chosen since it was a new mode of transportation at the time, and its communication language was not widely used. Secret code phrases would be used in letters sent to “agents” in order to ensure that if they were intercepted, they would not be apprehended.

A form of Underground Railroad code was also utilized in slave songs to allow slaves to communicate with one another without their owners being aware of their activities. The following are the most often used code terms, as well as their meanings:

Agent Coordinator, who plotted courses of escape and made contacts.
Baggage Fugitive slaves carried by Underground Railroad workers.
Bundles of wood Fugitives that were expected.
Canaan Canada
Conductor Person who directly transported slaves
Drinking Gourd Big Dipper and the North Star
Flying bondsmen The number of escaping slaves
Forwarding Taking slaves from station to station
Freedom train The Underground Railroad
French leave Sudden departure
Gospel train The Underground Railroad
Heaven Canada, freedom
Stockholder Those who donated money, food, clothing.
Load of potatoes Escaping slaves hidden under farm produce in a wagon
Moses Harriet Tubman
Operator Person who helped freedom seekers as a conductor or agent
Parcel Fugitives that were expected
Patter roller Bounty hunter hired to capture slaves
Preachers Leaders of and spokespersons for the Underground Railroad
Promised Land Canada
River Jordan Ohio River
Shepherds People who encouraged slaves to escape and escorted them
Station Place of safety and temporary refuge, a safe house
Station master Keeper or owner of a safe house
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Following that will be Songs of the Underground Railroad. Underground Railroad codes, coded language, coded music, Underground Railroad followers, underground railroad, supporters of the Underground Railroad Underground Railroad is a subcategory of the category Underground Railroad.

Fallout 4 The Railroad Faction Guide

The Railroad is reminiscent of the subterranean railroad that existed during American history. They want to liberate the enslaved and tormented synths who reside in the Commonwealth of Independent States. It is The Institute that creates synths; the latest versions are nearly indistinguishable from humans in appearance and behavior. (I’ll try to keep Institute spoilers to a minimal in this section.) Some in the Commonwealth regard them as hazardous junkpiles that must be eliminated, while others, such as the Railroad, think that they are entitled to the same rights as biological human people in the same way as they do.

Its base is concealed from the rest of the world, and their agents maintain their anonymity by donning disguises.

They have a comprehensive surveillance network in place throughout the Commonwealth of Virginia.

They are currently under the leadership of a lady named Desdemona, who has made substantial improvements to the Railroad’s operations.

How to Find and Join the Railroad?

  • The Railroad is a well-kept secret, so you’ll have to perform some detective work to track them down. You must first become aware of them in one of a variety of ways, including word of mouth. You can overhear conversations about them in places like Diamond City and Goodneighbor. Doctor Amari will teach you about them throughout the tale quest “The Molecular Level.” Whatever information you uncover about them will trigger the quest “Road to Freedom,” and the location of the start of the Freedom Trail will be highlighted on your map. The Freedom Trail might also be discovered by chance as you travel over the country.
  • When you get at the spot, you will find a sign from the railroad directing you to the “Freedoms Lantern.” Follow the directions on the sign. There will be a tour bot on site who will be able to provide you with information on the path. Before World War II, the trail served as a pre-war guide to historical buildings associated with America’s founding fathers
  • You will notice a plaque in front of the railroad sign with a number written on it and a letter circled in it. Make a note of the letter and the number on the board. More plaques with a number and a letter will be seen as you proceed along the trail’s length. All of these things come together to form a code. A red line will be seen leading from the plaque that denotes the trail’s beginning. In addition, there will be points where the line will be obscured by debris. Just keep traveling in the same way and you will eventually get to the end of the line, which is Old North Church, if you continue on. Making your way through the church is going to be a challenge for you. It’s possible to encounter some ghouls, but they won’t be too difficult. Finally, you will come to a hallway with a wheel and a button on the wall. It is the same words that are displayed outside on the plaques
  • If you want to solve the puzzle for yourself, then you should not read the following section. Consider the numbers and letters you gathered previously. You will see that they form the letters 1R 2A 3I 4L 5R 6O 7A 8D, which stands for Railroad in numerological order. You must move the outer ring to each letter and then press the button in the center to complete the task. As you have successfully spelled out railroad, a corridor will open up
  • When you enter, you will discover members of the railroad waiting opposite from you, ready to assist you. They will be dubious of you, but one of their members, Deacon, will stand by your side and recommend you to them. Desdemona, the group’s leader, will approach you and ask whether you are capable of completing a task to prove yourself. If you approve, the task “Tradecraft” will begin immediately
  • Otherwise, the assignment will be cancelled.

Tradecraft

  • The first step in your mission will be to meet Deacon, who will serve as your guide. He will be hiding in plain sight in a quiet spot, disguised as someone else. You will then have to accompany him on his journey to meet the tourist. It is possible to encounter a few animals along the route
  • After some discussion, he will inform you about the existence of a site called the Switchboard. There will be a sewer near the Corvega Assembly Plant that will serve as an entrance. Along the route, you’ll be able to pick up a suit of T-45 power armor. On the other side of the Switchboard, you’ll discover an Institute synth and turret overrun by turrets
  • You’ll also find a vault door sealed by an inaccessible terminal that can only be accessed by Deacon. There will be a corpse of a railroad agent inside. Carrington’s prototype will be on a shelf in the same room as the rest of the exhibit. Following your conversation with Deacon, you can return to the Railroad Headquarters
  • When you arrive, Deacon will give you a great narrative about how you overran the base. You have the option of laughing along with his exaggerations or not. In any case, Desdemona will be impressed and will give you the opportunity to become a member of the Railroad. You will be given the option of selecting a nickname from a selection of seven. You will also be able to access the Railroad Headquarters as well as travel quickly in and out of it

Major Quests

  • Getting to know Deacon will be the first step in this journey. He will be hiding in plain sight in an isolated spot, disguised. In order to meet the tourist, you will be required accompany him. After a short talk with a couple of the animals, you’ll learn about the Switchboard, which is an interesting location. Corvega Assembly Plant will be nearby, and an entry will be through a sewer. Throughout the journey, you will encounter some T-45 power armor. When you enter the Switchboard, you will be greeted with an overwhelming number of Institute synths and turrets
  • You will also discover a vault door that is sealed by an inaccessible console that can only be opened by Deacon. An agent from the railroad will be found dead inside. On a shelf in the same room, Carrington’s prototype will be on display. Following your conversation with Deacon, you can return to the Railroad Headquarters. When you arrive, Deacon will give you a fantastic narrative about how you overran the base. You may choose whether or not to go along with his exaggerations. In any case, Desdemona will be impressed and will give you the opportunity to become a member of the Railroad. Your nickname will be chosen from a selection of seven options available for consideration. The Railroad HQ has also been upgraded, and you will now be able to both enter and exit the building quickly
  • Once you are free, go to any terminal and enter the holotape, followed by the message you want to transmit. You will receive a response from him, in which he will request that you meet in a private location. Patriot, whose real name is Liam, will introduce you to a synthesizer that he is attempting to assist. He will devise a strategy to release all thirteen synthesizers who are in desperate need of his assistance at the same time. He does, however, require you to acquire login credentials from the surface in order to follow out the plan. You can exit the Institute by either teleporting back to the point where you entered or meeting with the four department heads of the Institute. In the event that you meet with them, you will have the ability to move quickly in and out of the Institute at any moment. Once you’ve left, make your way to Desdemona’s house. She will instruct you to create a report on what occurred at the Institute and submit it to PAM for review. In this case, PAM will conclude that you should look for the login credentials at Cambridge Polymer Labs
  • Upon arrival at the laboratories, you will be met by a robot who believes you have arrived for an employment interview. There is a side quest related with the labs that you may do. If you choose, you may follow Molly’s progress and help her finish the mission. If you do, you will be rewarded with a valuable power armor chest piece
  • However, you will first have to make your way to the lab area, where you will have to combat several ghouls. There is a terminal with the credentials on the second level, which you may access. A lockdown will be triggered as a result of this. If you are not interested in completing the side quest, you can bypass the lockout at Bergman’s terminal in order to go away. Assuming this is true, you can go on with the task until you are granted leave. When you return to Desdemona, she will inform you that the password should be given to Liam. When you arrive to the Institute, Liam will be waiting for you in the same spot where you initially met him. He will ask for your password and instruct you to speak with Z1-14. After a day of deliberation, he will decide which course of action to adopt. You may simply sit on a bench and wait for up to 24 hours, or you can come back at a different time. When you talk with Z1-17 again, he will inform you that he requires your assistance in eliminating the tunnel guards. Weapons may be stored in a locker marked on your map if you want to make the impending combat a little easier on yourself. Kill the guards and bring the evidence back to Z1-17. He will inform you that he requires additional time to put things up.
  • Once you are free, go to any terminal and enter the holotape, followed by the message you want to send out. You will receive a response from him, in which he will request that you meet in a private setting. Patriot, whose real name is Liam, will introduce you to a synthesizer that he is attempting to assist out with. He will devise a strategy to release all thirteen synthesizers who are in desperate need of his assistance at the same time, all at the same time. For him to be able to carry out his plan, he will require you to obtain login credentials from the surface. Leave the Institute by either teleporting back to where you came from or meeting with the four department heads that work for the institute. In the event that you meet with them, you will have the ability to quickly enter and exit the Institute at any moment. Meet up with Desdemona once you’ve finished. She will instruct you to produce a report detailing what occurred at the Institute and submit it to PAM for review. In this case, PAM will determine that you should look for the login credentials at Cambridge Polymer Labs
  • Upon arrival at the laboratories, you will be met by a robot who will believe you have arrived for an interview. When you visit the labs, you will be given a side mission to complete. If you like, you may follow Molly’s progress and help her finish the mission. After completing this task, you will be awarded with a valuable power armor chest piece
  • Nevertheless, you will be required travel to the lab area, where you will encounter some ghouls. There is a terminal with the credentials on the second level, which you may use. Consequently, the lockdown will be initiated. If you are not interested in completing the side quest, you can bypass the lockout at Bergman’s terminal and get out of the building. If you are, you can proceed with the job until you are granted permission to depart
  • Upon returning to Desdemona, she will instruct you to provide the password to Liam
  • As soon as you arrive to the Institute, Liam will be waiting for you in the same spot where you initially encountered him. His first order of business is to grab your password and direct you to Z1-14. To decide what to do next, he will need to take a day to think about it first. The simplest option is to simply sit on a bench and wait for 24 hours, or return later. Speaking with Z1-17 once again will result in him telling you that he requires your assistance in eliminating the tunnel security. If you wish to make the final combat simpler, you can put weapons in a locker shown on your map. Report back to Z1-17 after you’ve killed the guards. In order to put things up, he will tell you that he needs time.

Precipice of War

  • Inform Desdemona of the imminent attack as soon as you reach her location. She will hand you a railway rifle, and shortly after that, invaders from the Brotherhood will blow a hole in the wall and capture you. Once you have successfully defended the HQ chamber, you will need to proceed through the chapel, which will be swarming with Brotherhood warriors. One of them will be armed with a minigun. When you emerge from the tunnels and enter the main arena, you will face two formidable opponents, one of whom is famous in his own right. If you have any mini nukes or missiles, this could be a good moment to use them
  • After beating them and meeting with Desdemona, you will need to fly to Cambridge police station in order to obtain a vertibird, which you can get from the station. A vertibird carrying enemy soldiers will come once you have cleared out the police station and reached the top. Maybe you’ll be able to take it out before the military can assault it! If you don’t have a minigun, you may utilize the parked vertibird to take out the troops with it.

Rocket’s Red Glare

  • The Prydwen is essentially a long multi-level corridor filled with enemies from the Brotherhood of Steel. They will range from the most basic of adversaries to the most formidable of the Brotherhood’s adversaries. In the event that you are a master of hacking or lockpicking, be sure to check out the armory while you are there. You’ll have to fight your way up the ranks in order to reach the highest level of competition. After planting the bombs in the appropriate locations, you will be loaded into a vehicle with Brotherhood members directly in front of you, one of whom will be armed with a gatling gun. Once loaded into the vehicle, you will be directed to the exit. As soon as you load in, strafe to the right because they will open fire immediately
  • Once you leave, the vertibird will fly past the enemies. You have the option to shoot at them, but you are not required to kill them all. Tinker Tom will fly to a safe distance and then detonate the Prydwen, which will kill everyone on the planet. You will be able to witness its spectacular ascent in all its splendor. It’s only a matter of time before you get in touch with Desdemona.
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The Nuclear Option

  • ‘The Last Train’ is the final mission in the Railroad campaign. This mission will provide you with a conclusion to the game, but it will not bring your game to a close. Upon completion of the mission, you will be able to continue fulfilling objectives. The goal is to infiltrate the Institute, place a fusion pulse charge on its nuclear reactor, and destroy the entire facility. Upon entering, communicate with Z1-17 to initiate the attack, and then begin eliminating the scientists and warriors present in the room. In order to teleport in Railroad members and whichever companion you’ve been using, Z1-17 will use the relay to do so. After that, you’ll have to make your way through a run-down section of the Institute in order to get to the Bioscience lab. Keep an eye out for synthetic gorillas and synthesized gorillas. Continue to make your way through the Institute’s security personnel one by one. Although there will be a great showdown in the central chamber, you will be helped by the synthesizers.
  • The only way around the lockout will be for you to go the elevator to Father’s section and use his terminal to override it. After that, you can go to the reactor room by passing via the Advanced Systems room. There will be other synthesizers, including the powerful Z4K-97B, which will be one of them. He will be in possession of the password to the reactor terminal. After that, you’ll need to utilize the terminal to open the door, enter the building, and detonate the explosives. You may wish to take a few rad-x before proceeding
  • You’ll then make your way back to the relay room to complete your mission. Shaun’s synthesized version may be found here. It is entirely up to you whether you choose to take him with you or leave him to die. Following your decision on Shaun’s fate, you can inform Tinker Tom that you are prepared to depart. He will use a detonator to transfer you to a building that is far away. You can wait until you’re ready to blow the bomb and enjoy the moment
  • Nevertheless,

Minor Quests

There are a few different sorts of missions that you will obtain from the Railroad that will recur. Some of them entail tracking down P.A.M. supply depots. In order to obtain them, you will need to first take out a building full of adversaries, after which you will need to locate the cache. Some jobs entail escorting a synthesizer. These are simple to understand. It is possible that you will meet a Railroad member and assist them in escorting a runaway synth to a safehouse. Others entail checking on or assisting a safehouse in some way.

This is where you’ll look for a message that confirms what occurred to the safehouse during your investigation.

Boston After Dark

You will first need to speak with an elderly gentleman. He will provide a meeting spot, and you will be responsible for clearing out the enemies of Cambridge Church. The elderly gentleman will only arrive in the evening. The only thing left to do is stroll with them to the safehouse once the synth has arrived on site. You will be involved in a number of firefights along the road.

Butchers Bill

You will be tasked with clearing a big facility that is overrun with raiders.

You’ll be seeking for a message that’s been stashed away somewhere in a desk. The mission marker will direct you to where you need to go. A deathclaw and a fusion core may be found in the bottom of the compound’s foundation.

Butchers Bill 2

This one is similar to the previous, except that the note will be in the possession of a deceased agent. Super mutants can be found in abundance in this substance.

Mercer Safehouse

Unlike the previous, this one will be delivered to an agent who has passed away. A large number of super mutants inhabit this complex.

High Ground

This mission will only become available when you have finished the quest “The Nuclear Option.” You will be dispatched to a certain place in order to destroy a vertibird.

A Clean Equation

This is identical to High Ground, with the exception that you will be pursuing a specific Brotherhood member in this game.

CCC: Fallout 4 Guide/Walkthrough – RR Quest 03

RR Quest 03 – Underground Undercover is a mission that takes place underground. THE RAILROAD QUEST 03 – UNDERGROUND UNDERCOVER is a third-person action adventure game. This event is triggered by employing The Railroad to assist you with the construction of the signal interceptor during Story 10 – The Molecular Level event. Desdemona will give you a cassette just before you teleport into the Institute, which will start the quest. Objective: Any Institute terminal can be used to upload an encrypted communication.

  1. After passing through the door, the first terminal you may use is right in front of you when you first go in the entrance.
  2. When the tape is loaded, you will be presented with three alternatives.
  3. Start a network scan to find out what’s going on (this will be required if you make an enemy of the Institute later so you can regain access through the Minutemen quest line).
  4. The goal is to read Patriot’s response.
  5. Choose one of the options.
  6. Patriot’s answer will direct you to the Advanced Systems maintenance room.
  7. When you reach the middle of the Institute by using the main elevator, look for the marker and follow it through the maze of rooms until you reach the maintenance room, where Patriot will be waiting for you.

Spend some time with him and discuss The Railroad with him.

A synthesizer by the name of Z1-14 appears to be the true brains of the operation, according to the others.

The goal is to speak with Liam.

He believes that certain ancient terminals on the surface may still be in possession of their credentials.

The goal is to speak with Desdemona.

The goal is to enter a report on the terminal.

Talk with PAM about the reportAfter inputting the report, turn around and speak with PAM about it.

Obtaining the code defender’s password is the goal.

You will need to enter the laboratory section (via the decontamination room that is no longer functional) in the back of the building and then enter an office on the second floor in order to discover the computer terminal.

Completing this sidequest successfully will also reward you with a piece of legendary power armour (torso) of excellent quality, thus it is definitely worth your while.

The goal is to get back to Desdemona.

After providing you with some guidance, you’ll be returning to the Institute to notify your two colleagues who are involved in synth liberation.

When you arrive, speak with Liam and provide him with the password.

Meeting with Z1-14 is the goal.

He’ll agree to the adjustments after hearing about them and will seek for some additional time to prepare.

Take a seat on a nearby bench and wait for the next 24 hours.

Z1-14 will notify you that the most pressing issue facing him and his fellow synths at the time is a scarcity of weapons for them.

As predicted, you’ll have to make room for the synthesizers that are working in the area in order for them to seize those boxes.

Following the marker will bring you to an elevator that will take you down to the tunnels below.

Be aware that they will be donning synth armour, making it difficult to knock them down on higher levels (use energy weapons against them as they are slightly weaker to them).

So you may just begin the fight and then retreat to a mine-protected nook or shoot at the guards while they are being attacked by melee synths.

The goal is to go back to Z1-14.

Continuation of collaboration with Father as an objective From this point on, you will be required to accomplish a number of tasks for the Institute before you will be approached once more.

Note: You can start The Railroad 04 – Operation Ticonderoga at any time after completing Story 11 – Institutionalized, but before starting The Railroad 05 – Precipice Of War, by speaking with Desdemona.

Meeting with Z1-14 is the goal.

He’ll tell you that the Brotherhood has tracked down the Railroad’s headquarters and is preparing to launch an attack on the structure.

Desdemona must be warned, therefore this is the goal.

In exchange, she will surrender the deadly railway gun, which fires railway spikes at opponents, dealing significant damage (180 per shot in my case).

She’ll also throw over a couple of hundred spikes for you to utilize when the Brotherhood closes in on the headquarters building. This will cause the following quest to be triggered. Finally, the Railroad 05 – Precipice of War will be completed, bringing this extraordinarily long journey to a close.

Underground Undercover – Main Story, The Railroad Quest

After visiting The Institute, speak with someone at DesdemonainRailroad HQ. When you complete The Molecular Levelquest, you will be prompted to take on this task, or you can choose to acquire it.

Related points of interest

Desdemona will tell you about Patriot, a man or woman who works inside the Institute and aids synths in their escape to freedom from the Institute.

2. Talk with Tinker Tom

Tinker Tom will offer you an Encrypted Message Holotape in exchange for your time.

3. Upload encrypted message on any Institute terminal

A decoded holotape was given to me by Desdemona, which I may use at any Institute terminal to communicate with Patriot, the railroad’s guardian angel. Perhaps, in collaboration with him (or her), we might discover a means to save a large number of synthesizers. You are free to utilize any terminal in the Institute, for example, the terminal closest to the portal you used on your initial visit to the Institute, or any other terminal you want. Load the Encrypted Message Holotape and choose Copy encrypted message from the drop-down menu.

4. Read Patriot’s reply

Read “UrgentReply001” from the drop-down menu.

5. Meet Patriot

Tinker Tom’s holotape with an encoded message was successful. As a result, I sent an encrypted message to Patriot, which was responded to with the message “Meet at the Advanced Systems maintenance room.”

6. Follow Liam

Tinker Tom’s holotape with a secret code was successful! As a result, I sent an encrypted message to Patriot, which was responded to with the message “Meet at the Advanced Systems Maintenance Room.”

7. Talk to Liam

Liam need the login and password for the original security software.

8. Talk to Desdemona

Patriot has devised a scheme to rescue all thirteen Synths at the same time. However, in order to do so, he will require login credentials for CIT’s initial security system, Code Defender. I should get in touch with Desdemona to see if she can help me locate them. After then, Desdemona will inform you that you need make a detailed report on PAM’s terminal and submit it to her.

9. Enter report on terminal

Wilfred Berman was a scientist at Cambridge Polymer Labs who worked on polymer composites. PAM claims that he would have had the login credentials necessary to save Patriot’s 13 Synths if he had been around. It’s only a matter of tracking them down now. Locate Bergman’s Terminal and choose thePassword request (Archive) option from the drop-down menu. For further information, please see the description of the Cambridge Polymer Labsquest.

12. Return to Desdemona

Now that I have the Code Defender login credentials, I need to get in touch with Desdemona to get her help. Hopefully, she has devised a strategy to aid in the rescue of Patriot’s 13 Synths.

13. Meet with Z1-14

Desdemona is adamant about not rescuing the 13 Synths. She is determined to save them all. As a result, I must provide Patriot with his login credentials. I need also find out if Z1-14 is prepared to fight for his release, which is more crucial.

14. Give password to Liam Binet

For his liberation, Z1-14 is ready to fight, but he needs 24 hours to reach out to other prospective Synth rebels. You can sit on one of the seats in the central area of the Institute and wait for up to 24 hours.

16. Meet with Z1-14

Z1-14 discovered a large number of volunteers who were eager to fight for their liberation.

However, they require weapons. In a mining tunnel, they may get their hands on the raw ingredients they need to create rudimentary weapons. It’s merely a matter of taking out the guards.

17.1. (Optional) Deposit weapons for rebels

Weapons (10?) can be deposited here.

18. Return to Z1-14

After eliminating the underground guards, Z1-14 now has the resources he requires to construct primitive weapons for use in the insurrection. It’s time to break the good news to him, though.

19. Continue working with Father

Z1-14 will require additional time to develop weaponry and recruit other rebels. In the meanwhile, I must continue to collaborate with Father in order to keep my cover. Z1-14 will get in touch with me when the time is appropriate. It is necessary for you to accomplish the Powering Upquest.

20. Meet with Z1-14

In order to construct weapons and recruit additional rebels, Z1-14 will require some time to complete his mission. I’ll need to continue working with Father till then in order to keep my cover intact. Z1-14 will contact me when the timing is appropriate. The Powering Upquest has to be completed.

21. Warn Desdemona

Z1-14 has some important news. The Brotherhood of Steel has managed to track down the location of Railroad Headquarters. Desdemona must be warned immediately before it is too late.

22. Quest completed

Z1-14 and his rebel Synths are armed and ready to take on the world. The only thing left now is for me to preserve the Railroad and then transport my buddies inside the Institute.

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